![]() ![]() Rather than perpetuating violence, the characters in A Metta Prayer dance, perform, preach, and pose. Satterwhite draws inspiration from the Buddhist Metta prayer, a mantra of loving-kindness, to build a narrative that rebels against the conventions of commercial video games. Satterwhite animates these elements together with computer-generated imagery, applying the logic of video games to his unique virtual world.Īt a time when Black and LGBTQ+ communities face continued threats of violence, A Metta Prayer constructs a digital space that expresses love, joy, and resilience. Live action sequences captured in three dimensions feature collaborators-including Solange, KelseyLu, and Moses Sumney and drag performers like queer wrestling group Choke Hole-as characters within his narrative. Projected onto the walls of the Great Hall, the six-channel video features more than 70 animated objects from The Met collection that populate an imagined digital architecture. Satterwhite’s ambitious installation at The Met is the result of a highly technical creative practice involving a myriad of software platforms and emergent technologies. The installation features live performances on select dates by the artist’s collaborators including Hairbone (Raul de Nieves with Jessie Stead), Ioanna Gika, KelseyLu, Kindness, Lafawndah with Nightfeelings, Patrick Belaga, serpentwithfeet, and Ahya Simone. Titled A Metta Prayer, the project fuses choreography, video, animation, lighting, and music to imagine a kaleidoscopic, computer-generated world within The Met’s Great Hall. For the second in a series of commissions for The Metropolitan Museum of Art’s Great Hall, interdisciplinary artist Jacolby Satterwhite (born Columbia, South Carolina, 1986) has transformed the historic space with a site-specific multimedia installation. ![]()
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